Designing interactive technology for crowd experiences—beyond sanitization
My dissertation concerns the topic on designing interactive technology for crowd experiences. It takes the outset in the experience-oriented design approach within interaction design, exploring the research question:
How can we conceptually understand and design interactive technology for crowd experiences?
Through theoretical studies of sociological crowd theory and pragmatist perspectives on experience combined with design experiments at sporting events my dissertation establishes an conceptual understanding of crowd experience. The outcome of this work is furthermore synthesized in a conceptual model of social experiences that presents crowd experiences as a distinct type of social experience. This is different from what previously have been explored within experience-oriented design.